Real-Time 1. medial Global Art Annual |
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Brain
Description:
A Perspex box containing a cross section of the brain constructed of
computer printed circuit boards, cables, lead, ,steel, cables, matt glass paint
and translucent heat shrink.
Concept:
The printed circuit
boards are theoretically representing the scientific known parts of the brain.
For example: - The Auditory cortex interprets what we see, so the web camera
printed circuit boards are in its place. In addition, I have used hard drive
discs to portray memory. These examples follow all the functions of the brain
including main motor area, main sensory area, behaviour, smell and taste,
recognizing objects, hearing, controlling movement, speech and the rules
of language, understanding language, behaviour, controlling actions,
sensing by muscles, recognizing objects, hearing and seeing association,
concentrating planning solving problems and interpreting experiences.The visual
quality of the different coloured pixilated printed circuit boards demonstrates
an artistic interpretation of the general flow of energy within this unknown
organ. However, both sides also have an inner concept. The front represents
consciousness and the back represents sub –consciousness, as when I was
constructing the brain I never saw the back in its full glory until the piece
was bonded, drilled, fixed and erected. Finally, when the piece of art was
finished I felt that it would pose many questions for future viewers of how
technology relates to us physically and mentally. How it is used, how it can be
used with creativity and imagination.
Ear
Description:
A free standing functional sculpture
made from acrylic, petg, hard wood, stainless steel, oscilloscope, sound to
light kit, microphones, mini disc, leather, speaker and
light diffuser.
Concept:
The ear is designed to induce the viewer to interact and create random sound
events in an exhibition environment. A mini disc is recording, so in turn will
be played back the following day through a speaker in the gallery while people
are again interacting with the Ear thus creating an overlapping loop. I see this
as an opportunity for the viewers to express their selves creatively with no
boundaries. Therefore, the ear is a tool to inspire the public to create a piece
of sound art that will reflect conflicting views and cultures in a true light.
There will be no need for me to engage in editing, as when the lights and the
green beam of the oscilloscope are triggered, the
recording will automatically commence. I am interested in the mundane view
through to views that can smash political correctness, but as a chaotic piece of
art, nobody can speculate the out come of which I feel is truly exciting.
Eye
Description:
A backlit glass painting made from
wood, florescent tube lighting, toughened glass, wire & glass paint.
Concept:
Eye started as a computer painting
and as it looked like a stained glass window I decided to translate it into a
glass painting. This painting is based on three minimal concepts: colour, light
and shape. Which are the three ingredients for sight.
Chance Song Paintings
Description:
Glass and light
diffuser chance paintings, chance computer music, walkmans and A4 sheets of
instructions.
Concept:
The paintings and pieces of music are directed by a set of rules and a
twenty-four sided dice. Each piece of music corresponds with a painting so the
viewer can listen while looking at the painting. They are in control of
themselves, I had no control of what they look or sound like.
In a Chance Song Painting there are systematically seven colours which
run in this order:Red, orange, yellow, green, Blue, indigo & violet, which
respond to seven musical keys:A, B, C, D, E, F, G. Starting from ‘red A’ in the
centre of the painting and at the beginning of the tape, the colour and key
follows their chance instructions. Then continuing again with ‘orange B’ thus
slowly creates one flowing line of spectrum colour and musical keys, finishing
at ‘violet G’. It is fascinating to see and hear the
diversity of chance channelled with the innovative restrictive rules and
instructions which acts like a art game with visual and sound alternately
penetrating through each side of the painting and head phones.